![]() One word of warning though in 2 player the summon is a bit harder to keep alive so it may change how you play as you will need to adjust to keep the summon alive and from taking a hit. Your average damage at level 1 is probably 4-5 per turn and so adding a 3 damage attack from the summon every turn is going to be a powerful boost to your overall damage output. The top heal 3 is fine but you should be trying to play this summon early on so that you can up your total damage output for the scenario. Fortunately the Mystic Ally has range and its 3 damage attack is quite powerful at lower and middle levels. Here is a video I created on managing stamina that will teach you a lot about managing loss cards: Ultimate Stamina GuideĪid From the Ether – Summons in Gloomhaven can be problematic unless they have range. Losses should be played when you can use them to maximum effect. ![]() I think a lot of beginning players worry about longevity but if you can hit 3 targets with Fire Orbs make sure you go ahead and do it. The bottom move 3 is just a nice standard move that you can use until you fire off that big top attack. The fact that it creates fire is nice and pairs well with Flame Strike and Cold Fire, even though you can only use it twice per scenario. It is also nice and flexible because it is not an AOE pattern like Cold Fire, or Icy Blast so it has great ease of use when trying to hit the maximum number of targets. The top attack is quite powerful 9 damage at level 1 is great and if you can add a little bit of attack to this card it adds up fast. The top attack is not powerful but is ok and is fine at level 1 and the btm heal is reasonably useful but overall this card is taken because of the initiative.įire Orbs – At lower levels Fire Orbs is a very good card. Dealing with middling initiative often means your plans go awry when monsters go when you don’t expect them to and having a card where you can reliably go first most of the time – unless a Scoundrel is around – is crucial. Mana Bolt – Mana Bolt doesn’t look like much but it’s amazing and for one reason: It is your go first card when you need to go before other players or the monsters. You cannot risk losing this card so if another card comes up DO NOT take the point of damage to redraw because your scenario can come to an end quite quickly if you have to lose this card and not get the opportunity to play it and refresh. ![]() Whenever you short rest make sure that you throw away any card that is NOT Reviving Ether. You will use this card for the amazing move 4 jump on the bottom until you are low on cards, then play it and get back up to full strength. The class is designed around this card and is the reason why the Spellweaver only has 8 cards so if you don’t take it you will have seriously impacted longevity. Reviving Ether – Reviving Ether is a core card for the Spellweaver and you can never leave home without it, you must take it 100% of the time. When you play the bottom of Frost Armor it stops you from moving into the right position with a move card or it stops you from doing more damage by playing the bottom attack of Flame Strike. Also whenever you play a card you have to account for the opportunity cost. The Spellweaver is generally in the back slinging ranged attacks so not very often will you use it, unless you are playing 2 player and need to protect your Mystic Ally summon. Remember you can always lose a card to mitigate all damage from one source so really this only works on 1 extra source of damage. The bottom of this card is not too bad but mostly we will use it for the top. ![]() The initiative of this card also helps us a lot as the Spellweaver struggles with quick initiative early on and we need this and Mana Bolt to go fast. Even though we can get back Fire Orbs and Impaling Eruption with Reviving Ether having enough reusable top attacks is crucial. Level 1 Card Picksįrost Armor – Early on we need the top attack of Frost Armor so we have another nice reusable top attack other than Mana Bolt. It is not a min-maxed build but it is powerful with nice flexibility and some margin for error and it will allow you to beat Gloomhaven on the hardest levels.Īlso if you are more visual and would prefer to watch my guide on Youtube here is the link. This Spellweaver guide will allow you to have a nice powerful synergized build with card picks and card removals for every single level. Make sure you check it out for tons of great content! The perfect guide for beginners, and experienced players too, looking to dominate with the Spellweaver! I’ve played Gloomhaven for 100’s of hours and I have a popular Youtube Channel with 100+ Gloomhaven strategy videos. ![]()
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